project-image

MEATHEADS

Created by Mark Conway

Missed the Kickstarter? Order a copy here!

Latest Updates from Our Project:

Meatheads Megadungeon Update and New Edition
over 1 year ago – Fri, Mar 28, 2025 at 11:24:32 AM

Hi folks!

Happy to announce that the megadungeon is just over half way edited through its third draft. We are looking to start layout soon, with examples to show in our next update. 

In other news, we just released the newest system edition in the form of the v1.5 Hypertrophy Edition! This newest edition is closest to the version that will release with the Sea Hill Tomb megadungeon, further streamlining the already lean system with added bonuses.

Pairing with the release of the new version we are hosting our second annual Meatheads game jam, the MeatJam 2.0. This is a call to create materials for play for use in Meatheads. We will be sharing updates in the near future!

All the best,

The Meatheads Team

Meatheads January Update
over 1 year ago – Tue, Jan 21, 2025 at 12:40:27 PM

Happy new year, hunks!

I have a quick update on Meatheads and it is not the most joyous oone. We are sad to say that our layout artist, Eric Hill, is no longer a part of our core team. Eric has had to depart from our company due to unfortunate life circumstances. His work has been essential in the setting the tone and art direction of Meatheads, and we are very sad to see him off, but wish him the best of luck. 

The good news is we have secured another talented person to take the reigns of layout: Stella Condrey. Stella is perhaps best known for her Mothership pamphlet series as well as her adventures and supplements for Dungeon Crawl Classics. We are excited to have her aboard the crew, feeling confident she will carry out the style established by Eric.

Thank you for your support and patience, as always feel free to reach out with any questions at [email protected].

-Mark of the Meatheads Team

December Update!
over 1 year ago – Sat, Dec 07, 2024 at 06:26:53 AM

Hello Beefcakes!

We are still at work with development, however we are now looking at a fulfillment date in early 2025. We apologize for the delay, it's an unfortunate combination of life events and care of quality for the product. Currently, we are working towards the layout phase now that final editing is close to finished.

Please reach out for any questions you may have here or at my email: [email protected].

Thank you all for your continued support and interest,
The Meatheads Team

October Update
almost 2 years ago – Tue, Oct 01, 2024 at 06:03:19 AM

Hi All!

Things are chugging along with Meatheads. Currently expecting the second draft to be finished by the end of October. We are a little behind schedule and may have our fulfillment completed in early 2025. With such a large scale project it's important to be meticulous in the details!  

Recently we received some artwork back from the talented illustrator, Hodag

Hodag did great to capture the old school aesthetic that's so important to Meatheads, we are happy to have him as one of our artists.

As things further develop we will have more to share in next month's update!

-Meatheads Team

Valanga Suprema by Sean Richer now available!
about 2 years ago – Tue, Aug 20, 2024 at 07:01:47 AM

Happy Tuesday, folks!

We are happy to release our first stretch goal written by the great Sean Richer, Valanga Suprema!

The ground trembles, the birds take flight, a groan like an avalanche carries on the wind! Valanga Suprema is a hex crawling adventure for use in Meatheads. The hex flower map includes a number of locations surrounding the titans as well as new encounters and foes!

Five remnant titans are interlocked with one another in an endless grapple, none budging through the years of  the volatile huddle. The surrounding land is a stomping ground for the titans, their very presence a threat to the smallfolk and beasts all around. 

Valanga Suprema is compatible with the Skin & Bones edition of Meatheads as well as the upcoming final release. Backers receiving this update are able to download this adventure by using the code: GAINTOGETHER.

The final version of Meatheads keeps rolling. We are in the midst of our second draft edit paying closer attention to dungeon details and spatial information. All the fun fiddly bits of play testing and hammering out kinks! 

Our second stretch goal by Roz Leahy is currently in production, a muscle-bound gothic adventure of strength and sorrow. Heavy stuff! 

Thanks from all of us at the Meatheads team!